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7 Community Sharing

ShareLink Feature Guide & Operations Manual


1. Overview​

The MiniHost community sharing feature is a dedicated sharing tool designed for UGC creators, developers, tutorial creators, and instructors. It generates permanent, shareable links (which can be manually disabled or re-enabled at any time), enabling cross-device, cross-session access. This makes it easy for community members to view your work, leave feedback, and interact — all while giving you full access to analytics.

Key Benefits​

  • Go beyond video — let users interact with your mini-game or project directly
  • Generate a dedicated, stable sharing link for reliable distribution
  • Adaptive layout for both PC and mobile
  • Launch directly within Tuanjie Hub / Unity Connect App
  • Real-time sharing analytics (launch count, spread count, active days)

2. Prerequisites​

  1. Sharing links are system-generated. Once created, the base URL remains unchanged.
  2. Each share code is a fixed 6-character alphanumeric string (no special characters).
  3. Links can be manually disabled and re-enabled. Re-enabling a link automatically refreshes the share code.
  4. Accessing a disabled or expired link will redirect to the MiniHost official site.

3. Creator Workflow​

3.1 Access the Sharing Entry Point​

  1. Open MiniHost and navigate to the mini-game detail page.
  2. Locate the uploaded mini-game package and publish it first.

Publish

  1. Find the Share button (indicated by the red arrow in the screenshot) and click it to open the link settings dialog.

Share Button

Creating a share link:

Share Link

Note: Due to compliance requirements, enabling sharing will automatically associate the project with Unity Connect App.

The dialog provides the following actions:

ActionDescription
Share Link (Permanent)Auto-generated by the system. Example: https://minihost.tuanjie.cn/share/QJWYKN
CopyCopies the link to the clipboard. A "Copied" toast notification will appear.
Enable LinkActivates the share link. When enabled, visitors clicking the link will be directed to the sharing page.
Disable LinkDeactivates the share link. When disabled, external visitors clicking the link will be redirected to the MiniHost official site.
View AnalyticsOpens the statistics panel for this share code.

3.3 View Sharing Analytics​

Click View Analytics to display the following data:

  • Project Name — the name of the shared mini-game
  • Share Code — the unique 6-character code
  • Total Launches — cumulative number of times the project was opened via the share link
  • Active Days — number of days the link has been live
  • Spread Count — number of times the link was shared onward

4. Visitor Workflow​

Click a share link (e.g., https://minihost.tuanjie.cn/share/123456).

4.2 What the Page Displays​

Share Page

  • Project info — name, author, and description
  • Action buttons:
    • PC: Open via Tuanjie Hub, scan QR code, or download Tuanjie Hub / Connect App
    • Mobile: Tuanjie Hub entry and QR code are hidden; an "Open in Connect App" button is shown instead
  • User agreement & content policy notice
  • Disclaimer — the project is for technical demonstration only, with no commercial functionality

4.3 Launch via App​

  • Tuanjie Hub already installed: The app launches directly and loads the project.
  • Not installed: A prompt will appear asking the user to download and install it first.
  • Mobile: After installing Unity Connect App, the project can be opened with a single tap.

If a share link has been disabled or expired, visiting it will automatically redirect to the MiniHost official site.


5. Rules & Behavior​

  1. The share code is created on first link generation — a fixed 6-character alphanumeric string.
  2. Disabling and re-enabling a link automatically refreshes the share parameter (i.e., a new share code is generated).
  3. Share links remain permanently valid as long as they are not manually disabled.
  4. The sharing page is fully responsive — both PC and mobile browsers render correctly.
  5. Mobile and PC layouts adapt automatically, ensuring a consistent experience across platforms.

6. Typical Use Cases​

AudienceUse Case
Unity educators / studentsShowcase course projects and demos
Bilibili creators / UGC instructorsShare interactive demos alongside tutorials
DevelopersDistribute cross-platform technical demos
Community contributorsShare projects with stable, long-term accessible links

For questions or feedback, reach out via the MiniHost community channels.